#ifndef SETFORMATION_H_
  #define SETFORMATION_H_

#include "../setBehavior.h"
#include <SDL/SDL.h>
#include "../CEvent.h"
#include "../CSurface.h"
#include "../Obstacle.h"

class setFormation :public setBehavior{
  protected:
  Character* player;
  Character* character;
//  bool wait;
//  Character *c;
//  Uint32 old_time;
//  float change;
  public:
    setFormation(Character* character,Character* player,vector<Character*>* ch,vector<Obstacle*>* ob);
    Steering* getSteering();
};

#endif
